I think after the discussion here mpeg video support isn't worth spending a lot of time on. Is it possible to replace the cursor as well, the current (main one, it cycles through different ones showing the different actions with a right click) is only a single pixel wide which leads to it disappearing every so often, due to the pixel dropping scaling I guess. It a pity you don't have a copy, I think its fairly difficult to obtain too. Are these available on the gp2x archive somewhere? Or do I need to make a closer look at your webpage.įeeble files is pretty good really, except when you go into oracle. That sounds good, in theory then using these tool-chains I could compile scummvm using your build scripts with little alteration. My GP2X GCC build scripts produce working tool-chains If another GP2X/ARM dev works on the lib then of course I will reconsider using it. Especially as DXA support on the whole is very good and has room for improvement on the GP2X. I don't see libMPEG2 (MPEG support) making my official builds of ScummVM as while it will compile fine the work to get it running fast enough is just not worth the effort IMHO. ![]() I don't own Feeble Files so I can't really comment on that game.Īs a side note. However I did start to play with 320*240 DXA support some time ago and made a little headway (using BS2 as a test game), I will try and pick it up again at some point. I hate to admit this is the first chance I have had to look at the forum in ages. When I get a chance I will but the reworked scripts up on and use the newest GCC as a base.Īs for me not being about, true, have a few hellish months for various reasons so not been keeping up with my duties as I should have. That said the build scripts need to reworked ever so slightly for building current SVN head due to some GCC bugs with Pragma packing. My GP2X GCC build scripts produce working tool-chains from CygWin (hosted on Win32) or native Linux jut fine, they also work fine on normal BSD's and OSX with some work. Zeladin wrote:Does anyone know did djwillis use a vm on windows with windows executable compilers or a linux machine with linux executable compilers? Or am I asking stupid questions? Only, are dxas the same, ie decoded by a seperate module but played back by a game specific player, presumably "built into" the game engine. I'm not worried about the mpeg support now anyway, by the sounds of it it would be a bit more difficult than I first thought. I'm only guessing but I suppose this is related to rendering to the screen. Apologies to clone2727 for my misunderstanding. But I see now that its more specific than that. I was thinking, that is was obviously game specific, otherwise Feeble files would already work with mpeg. the part that makes sure that the decoded frames are displayed at the correct frame rate, and that the sound is played.Īh thanks for the clarification. The Broken Sword games share a common MPEG decoder (which uses libmpeg2 to do the actual decoding), but each of them has its own player, i.e. It has to be added to the game separately. ![]() Mpeg support? That's not done by platform. ![]() The only advantage of the MPEG player that I can think of is that the movies can be made smaller than than the DXA files (at the cost of lower quality). The 0.9.0 GUI redesign meant that things drawn to the overlay are no longer automatically scaled, so the player has to do that manually when using 2x or 3x scalers. The MPEG player can reduce them to 8-bit colour, but the standard mode of operation is to draw 16-bit colour frames on the "overlay", same as the ScummVM GUI uses.īefore they can be drawn at all, they have to be converted from YUV (one luminance and two chrominance components) to RGB (red, green, blue). The re-encoding to MPEG makes the frames use 16-bit colour instead of 8-bit. But supporting both was no fun, since the MPEG player is an annoying hack in so many ways. The Broken Sword games support both MPEG and DXA. I had a look at the code, I'm sure it wouldn't be too difficult, if one already has the compiler with all the right libs and etc. Zeladin wrote:Anybody else got thoughts on that? Would mpeg video support be possible? There's already the player.
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